![]() ![]() I will not cover Transparency (this is pretty straight-forward) and Sub-Surface-Scattering (no average use-case). I will also talk about bitmaps and shaders. I will cover Diffuse, Reflection, Bump / Normal mapping and Displacement. Which again I utilize a lot – which is stuff for another piece to write. Most important though, at least with C4D R20: It doesn’t play with C4D’s new GPU-based, fast ProRender. ![]() Why? Well – first of all this is a massive subject worth an article on its own.
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